Mighty Chen
teacher technologist researcher
Hi! I'm Mighty Chen. I'm currently (Winter 2026) a Product Manager on the Learning Experience, Platform team at Amplify Education. I think about user needs, organize teams, and design solutions for the Desmos Classroom Activity Builder. My previous experiences as a high school mathematics/computer science teacher using this same platform is vital to the conversations that I have in this space.
At the same time, I love learning about learning. I am also currently a PhD Student, exploring mathematics education, embodied cognition, human computer interaction, and complexity. As a product manager, I'm especially interested in taking these ideas out of "science island" and scaling the transformative work that has been done in the learning sciences. My master's thesis uses computer vision algorithms on cheap webcams to create a mixed reality system which projects students' locations in a room onto a Desmos graph.
Product Manager (formerly Associate PM)
Sep 2023 - Present
Synthesizing quantitative and qualitative data to understand user needs and pain points, develop solutions, and prioritize them. Executing build projects, context sharing with engineers and designers, and making sure teams feel good about the work they do. Exploring the intersection of product work with learning sciences research around collaboration, embodiment, and mathematics education.
Interaction Developer
Aug 2022 - Sep 2023
Developed Desmos-based curriculum with emphasis on how students interact and experience digital artifacts. Worked with designers, curriculum developers, and content specialists to create and ideate digital interactions for various Amplify products.
Software Engineering Intern
Jun 2019 - Aug 2019
Migrated existing software into a new system. I interfaced, tested, and refined new database models to existing and new web pages over the site and played an active role in design planning and decision making. Much thanks to John Kelly who actively mentored me and the other interns (Saar Sayfan, Emily Cang, Robert Slutsky).
Data Science Intern
Lawrence Livermore National Lab
May 2019
Data Science Challenge hosted by LLNL. Worked under Brenden Petersen for Deep Symbolic Regression, which generates an equation, given an input set of data. Added data visualization and regularization to a reinforcement learning model to simplify generated expressions.
Mathematics/CS Teacher
Mariposa County High School
Jul 2020 - Jul 2022
Mathematics teacher for Integrated Math II creating CPM curriculum on Desmos and NetLogo. Computer Science Teacher using a self-made NetLogo curriculum. Teaching with an emphasis on constructing artifacts, driving student curiousity, and analyzing representations (tools) based on affordances and consequences. Awarded Mariposa Gazette's Best Teacher in the County in 2022.
Student Teacher
Golden Valley High School
Jan 2020 - Jun 2020
Coordinated with Lorena Arroyo to refine teaching practices, classroom management, lesson design for an Integrated Math II class. Coursework significantly modified during COVID-19 crisis with a refocus on student physical and mental wellbeing. Hosted online asynchronous lessons using Desmos and NetLogo.
Curriculum Designer
CalTeach UC Merced
Jan 2020 - Mar 2020
Designed, researched, and implemented lesson plans and activites for the UC Merced's Learning Lab! Made-- Cardboard "lego" pieces for geometric proofs, some NetLogo models (sector area, arc length), string to understand trigonometric ratios, Turtle art, and Zombie Infections.
Stay Home and Code with NetLogo!
July 2020, 2021
Planned curriculum, created material, taught two one-week sections of a NetLogo class which covered art, games, and simulations to help middle and high school understand the effects of staying home and socially distancing during a virus pandemic.
Whole-Bodied, Ensembled, Mixed-Reality Mathematics
Master's Thesis
Oct 2021 - Dec 2022
By repurposing low-cost hardware purchased during the pandemic, we can create spaces for students to learn and demonstrate learning through group-based movement. Students hold AruCo markers which are detected by a system of webcams to project their position in the room onto a graph, and "become" points on a graph. This leads into easily into any kind of mathematical activity--polygon transformations, function shifts, drawing a line between two students, etc. This project is overseen by Dr. Earl Aguilera, Dr. Lynette Guzman, and Dr. Alexandria Hansen. Work in Progress presentations at CSCL 2022 and IDC 2022.
Proceduralized Ideologies in Teacher Simulation Software
with Dr. Earl Aguilera
Jun 2021 - Dec 2022
Using qualitative, interpretive analysis to walk through teaching simulation software, simSchool to provide critical perspectives on technology in teaching and learning. We shared analysis in a roundtable at AERA 2022 and in an upcoming edited volume by Phil Nichols and Antero Garcia. Publication.
Tangible Turtles
Sep 2019 - May 2020
Recreating Papert's Turtle at low cost to provide students with an tangle, interactive solution for teaching computer science, computational thinking, and mathematics. Worked with Daniel Milliate on CAD and mechanical engineering. Project is overseen by Ahmed Arif through UC Merced's HCI Group and is held in the CalTeach Learning Lab
Probability and Coding Simulations
Embodied Design Research Labratory
Mar 2019 - Apr 2019
Final project for EDUC 130 (Knowing and Learning in Mathematics and Science). Interaction analysis of students coding through a Python simulation of the RC Cola Problem. Defined different styles of coding and discussed the limitations and affordances of each in terms of mathematical discussion and understanding.
Jan 2018 - May 2019
MESA lab built a classifier of good versus bad pilots through their remote control signals logs. Once known, the quadcopter would take any appropriate action (emergency land, switch to auto-pilot, etc.). We explored the use of generative adversarial networks to generate pilot flight logs to feed into simulations as well. Explored various simulation softwares to train neural networks and onboarded new students to learn introductory robotics.